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Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds
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Ö. Barut Et Al. , "Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds," GRAPHICAL MODELS , vol.99, pp.31-45, 2018

Barut, Ö. Et Al. 2018. Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds. GRAPHICAL MODELS , vol.99 , 31-45.

Barut, Ö., Haciomeroglu, M., & SEZER, E., (2018). Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds. GRAPHICAL MODELS , vol.99, 31-45.

Barut, ÖNER, Murat Haciomeroglu, And EBRU SEZER. "Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds," GRAPHICAL MODELS , vol.99, 31-45, 2018

Barut, ÖNER Et Al. "Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds." GRAPHICAL MODELS , vol.99, pp.31-45, 2018

Barut, Ö. Haciomeroglu, M. And SEZER, E. (2018) . "Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds." GRAPHICAL MODELS , vol.99, pp.31-45.

@article{article, author={ÖNER BARUT Et Al. }, title={Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds}, journal={GRAPHICAL MODELS}, year=2018, pages={31-45} }