Ö. Barut And M. Haciomeroglu, "Real-time collision-free linear trajectory generation on GPU for crowd simulations," VISUAL COMPUTER , vol.31, pp.843-852, 2015
Barut, Ö. And Haciomeroglu, M. 2015. Real-time collision-free linear trajectory generation on GPU for crowd simulations. VISUAL COMPUTER , vol.31 , 843-852.
Barut, Ö., & Haciomeroglu, M., (2015). Real-time collision-free linear trajectory generation on GPU for crowd simulations. VISUAL COMPUTER , vol.31, 843-852.
Barut, ÖNER, And Murat Haciomeroglu. "Real-time collision-free linear trajectory generation on GPU for crowd simulations," VISUAL COMPUTER , vol.31, 843-852, 2015
Barut, ÖNER And Haciomeroglu, Murat. "Real-time collision-free linear trajectory generation on GPU for crowd simulations." VISUAL COMPUTER , vol.31, pp.843-852, 2015
Barut, Ö. And Haciomeroglu, M. (2015) . "Real-time collision-free linear trajectory generation on GPU for crowd simulations." VISUAL COMPUTER , vol.31, pp.843-852.
@article{article, author={ÖNER BARUT And author={Murat Haciomeroglu}, title={Real-time collision-free linear trajectory generation on GPU for crowd simulations}, journal={VISUAL COMPUTER}, year=2015, pages={843-852} }