A. E. İlhan Et Al. , "Creating Awareness of Sleep-Wake Hours by Gamification," In Persuasive Technology. PERSUASIVE 2016. Lecture Notes in Computer Science, vol 9638 , Salzburg: Springer, Cham, 2016, pp.122-133.
İlhan, A. E. Et Al. Creating Awareness of Sleep-Wake Hours by Gamification. 2016. In Persuasive Technology. PERSUASIVE 2016. Lecture Notes in Computer Science, vol 9638 , Springer, Cham, Salzburg, 122-133.
İlhan, A. E., Şener Pedgley, B., & Hacıhabiboğlu, H., (2016). Creating Awareness of Sleep-Wake Hours by Gamification. Persuasive Technology. PERSUASIVE 2016. Lecture Notes in Computer Science, vol 9638 (pp.122-133), Salzburg: Springer, Cham.
İlhan, AYŞE, Bahar Şener Pedgley, And Hüseyin Hacıhabiboğlu. "Creating Awareness of Sleep-Wake Hours by Gamification." In Persuasive Technology. PERSUASIVE 2016. Lecture Notes in Computer Science, vol 9638 , 122-133. Salzburg: Springer, Cham, 2016
İlhan, AYŞE E. Et Al. "Creating Awareness of Sleep-Wake Hours by Gamification." Persuasive Technology. PERSUASIVE 2016. Lecture Notes in Computer Science, vol 9638 , Springer, Cham, 2016, pp.122-133.
İlhan, A. E. Şener Pedgley, B. And Hacıhabiboğlu, H. (2016) "Creating Awareness of Sleep-Wake Hours by Gamification", Persuasive Technology. PERSUASIVE 2016. Lecture Notes in Computer Science, vol 9638 . Salzburg: Springer, Cham.
@bookchapter{bookchapter, author ={AYŞE EZGİ İLHAN Et Al. }, chaptertitle={Creating Awareness of Sleep-Wake Hours by Gamification}, booktitle={ Persuasive Technology. PERSUASIVE 2016. Lecture Notes in Computer Science, vol 9638}, publisher={Springer, Cham}, city={Salzburg},year={2016} }