PlaySAFe: Results from a Virtual Reality Study Using Digital Game-Based Learning for SAFe Agile Software Development


O'Farrell E., Yilmaz M., Gulec U., Clarke P.

28th European Conference on Systems, Software and Services Process Improvement (EuroSPI), Krems, Avusturya, 1 - 03 Eylül 2021, cilt.1442, ss.695-707 identifier identifier

  • Yayın Türü: Bildiri / Tam Metin Bildiri
  • Cilt numarası: 1442
  • Doi Numarası: 10.1007/978-3-030-85521-5_47
  • Basıldığı Şehir: Krems
  • Basıldığı Ülke: Avusturya
  • Sayfa Sayıları: ss.695-707
  • Anahtar Kelimeler: Software engineering processes, Digital game-based learning, Agile frameworks, SAFe, SERIOUS GAME
  • Gazi Üniversitesi Adresli: Hayır

Özet

A common strategy to train software practitioners in agile frameworks is to have employees undertake classroom-based training. However, due to its nature, participants are lectured for a scheduled time-line with little necessity to interact. In particular, classroom-based training often might not provide substantial trainee interaction, which could result in apathy. To tackle this issue, we conducted empirical research to investigate the role of digital game-based learning (GBL) in employees' training on the Scaled Agile Framework (SAFe). To figure out whether gameplay was a preferable training method, PlaySAFe (i.e., a 3D game) was developed within the study's scope and tested with nine active SAFe practitioners from an industrial setting. Restrictions imposed by the COVID-19 pandemic have forced many to seek alternative means of teaching and learning. In particular, the findings obtained from the tests illustrate that PlaySAFe can be effectively used as a complementary tool that supports SAFe classroom-based training. This study has highlighted numerous benefits of GBL, such as allowing newcomers a quick and efficient means to learn and understand the practical groundwork of SAFe in advance of learning more theoretical concepts in conventional training.