Acta Scientiae et Intellectus, cilt.9, sa.1, ss.30-40, 2023 (Hakemli Dergi)
The aim of this study is to examine the digital game addiction of sports science students in terms of various demographics. Relational screening method, one of the quantitative research designs, was used in the study. The population of the research consists of students studying at Usak University and Kahramanmaras Sutcu Imam University Faculties of Sports Sciences in the 2021-2022 academic year. There are 303 students in the research group, 188 male and 115 female, reached by random sampling method. The data were collected with the “Digital Game Addiction Scale for University Students” developed and adapted by Hazar and Hazar (2019). Descriptive statistics were used in the analysis of the data. Normality analysis was performed at a significance level of 0.05, and it was observed that the data were not normally distributed. Mann Whitney U and Kruscal Wallis test statistics at the 0.05 significance level were used for the analysis of the two-group and three or more-group variables regarding the mean difference between the variables. In the study, it has been seen that males has a higher level of digital game addiction than females. In addition, it has been determined that the mean of Usak province is highly addicted in digital game addiction.
Keywords: Addiction, Digital Game, University Students