Digital games pre-schoolers play: parental mediation and examination of educational content


GÖZÜM A. İ. C., KANDIR A.

EDUCATION AND INFORMATION TECHNOLOGIES, cilt.26, sa.3, ss.3293-3326, 2021 (SSCI) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 26 Sayı: 3
  • Basım Tarihi: 2021
  • Doi Numarası: 10.1007/s10639-020-10382-2
  • Dergi Adı: EDUCATION AND INFORMATION TECHNOLOGIES
  • Derginin Tarandığı İndeksler: Social Sciences Citation Index (SSCI), Scopus, EBSCO Education Source, Educational research abstracts (ERA), ERIC (Education Resources Information Center), INSPEC
  • Sayfa Sayıları: ss.3293-3326
  • Anahtar Kelimeler: Parental mediation, Digital game, Preschool education, Digital learning environments, Communication, BUILDING-BLOCKS, VIDEO GAMES, MATHEMATICS, TECHNOLOGY, APPS, CHILDREN, SCHOOL, ADOLESCENTS, STRATEGIES, ATTENTION
  • Gazi Üniversitesi Adresli: Evet

Özet

The aim of this study is to examine mediations of parents who make digital games played by 60-72 months old children accessible, and the contents of the digital games played by children educationally. In this research the convergent parallel mixed research method that include both qualitative and quantitative research methods was used. The study group of the research consists of 109 parents. In the research, two data collection tools as a survey and a questionnaire were used. The data collection tools were developed by the researchers. Qualitative data of the research consist of parents' opinions and the digital games their children play. Quantitative data were collected with the questionnaire form. As a consequence of combining quantitative and qualitative data and evaluating them as a meaningful whole, it was established that children of parents using a parental mediation consciously play digital games with educational content. Yet, this rate is below 10%. It was determined that 90% of the parents do not use a mediation strategy consciously. In fact, children who are not applied a mediation play digital games with violent and neutral content. According to the findings, it is another significant result that parents using a mediation strategy consciously choose digital games with educational content by taking expert opinions. The results of the research were discussed in consideration of the literature in terms of both parental mediation and educational content of digital games.