APPLIED SCIENCES, cilt.14, sa.18, ss.8360-8380, 2024 (SCI-Expanded)
Advergames represent a novel product placement strategy that surpasses
traditional advertising methods by fostering interaction between brands
and their target audiences. This study investigates the unique
engagement opportunities provided by video games, focusing mainly on the
‘flow experience’, an intensified state of immersion frequently
encountered by players of computer games. Such immersive experiences
have the potential to significantly influence a player’s perception,
offering a new avenue for advertisements to impact and engage audiences
effectively. The primary objective of this research was to examine the
influence of advergames on players who are deeply immersed in the gaming
experience, with a specific focus on the subsequent effects on brand
recognition over time. The study involved 44 software developers, who
were evenly divided into two groups for the experiment. Both groups were
exposed to an identical gaming environment with the task of locating a
designated product within the game. However, one group interacted with
an enhanced version of the game, which included additional stimuli—such
as dynamic music, an engaging narrative, time constraints, a competitive
leaderboard, and immersive voice acting—to intensify the gaming
experience. The experiment strategically placed various products within
the game, and their detectability was assessed using eye-tracking
technology. Following gameplay, participants completed questionnaires
that measured their experience with flow state and brand recall. The
data were analyzed using the Mann–Whitney U test and correlation
analysis to facilitate comparisons. The findings indicated that the
product associated with the primary task achieved the highest recall
rate between both groups. Furthermore, eye-tracking technology
identified the areas in the game that attracted the most attention,
revealing a preference for mid- and high-level placements over
lower-level ones.