JOURNAL OF SOFTWARE: EVOLUTION AND PROCESS, cilt.1, sa.1, ss.1010022531, 2023 (SCI-Expanded)
Restrictions imposed by the COVID-19 pandemic have forced many to seek
alternative means of training and learning, which ended up with
increasing investment in the notion of the metaverse. Metaverse is
envisioned as the next iteration of the Internet in which the virtual
and the real world are blended to materialize a highly immersive
experience. Not surprisingly, perhaps, next-generation training and
education systems are concerned with methods to integrate themselves
into metaverse environments. In particular, participants are looking for
more interactive and flexible training while maintaining a degree of
educational content and high quality for their training plans and
interactive workflows. In this paper, we conducted research to explore
the role of metaverse in employee training. To this end, we utilized a
variant of PlaySAFe (i.e., a 3D game) to investigate its metaverse
adoption and usage. A qualitative design was adopted, using
semistructured interviews to explore practitioners' experiences using
the new version of PlaySAFe. After having it played in an industrial
setting, we interviewed a group of software practitioners to compare the
actual and expected features. This research has explored the pros and
cons of using the current technologies for the practical groundwork of
SAFe training. Findings from this research suggest that the metaverse
holds the potential to deliver improved practical alignment in training
and education programs, but that at the present time, practitioners
expect more metaverse compatible features.