Effects of Digital Media on Education (Meta-Thematic Analysis)

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Kazaz N., Dilci T., Karadaş T.

International Journal of Emerging Technologies in Learning, vol.17, no.16, pp.222-242, 2022 (ESCI) identifier

  • Publication Type: Article / Article
  • Volume: 17 Issue: 16
  • Publication Date: 2022
  • Doi Number: 10.3991/ijet.v17i16.32181
  • Journal Name: International Journal of Emerging Technologies in Learning
  • Journal Indexes: Emerging Sources Citation Index (ESCI), Scopus, Compendex, EBSCO Education Source, INSPEC, Directory of Open Access Journals
  • Page Numbers: pp.222-242
  • Keywords: Digital addiction, Digital game, Education, Metathematic, Social media
  • Gazi University Affiliated: Yes


© 2022, International Journal of Emerging Technologies in Learning.All Rights Reserved.This study aims to combine studies examining the effects of heavily contacted digital media on education in digital gaming, social media, and digital addiction and conduct related research. For this purpose, metathematic analysis was employed, one of the qualitative research methods. In the study, the question 'What are the effects of digital media according to parents, teachers, and students?’ has been answered. The document analysis technique was adopted from qualitative methods as a data collection tool in the research. The data were analyzed according to the categories of ’parent, teacher, student, and socio-cultural reflections. It has been concluded that the tasks and responsibilities that students should perform in their daily lives reflect the negatives such as interaction, academic failure, waste of time, uncontrolled contact habits, perception disorder, and miscommunication in the educational process. According to the results obtained, the necessary precautions against the negativity of social media and digital games, digital literacy, and enhancing competencies of your family, individual students according to their degree of dependency on the type of digital media content and latent hazards be interfered with by experts on the implicit message to students which activities they will receive the satisfaction of daily living dependency oriented measures to the problem of design and digital boosting, etc. the recommendations are listed