International Online Journal of Educational Sciences, cilt.12, sa.4, 2020 (Hakemli Dergi)
The aim of this study is to investigate the effect of QR code game in Suzuki violin lessons on student
motivation. The design of the research is a qualitative case study. Suzuki violin first level pieces were
examined with cognitive task analysis method and important technical tasks were revealed. The QR
code game consists of two parts: White cards designed to predict pieces from technical tips. Yellowfun cards are designed to increase the repetition of the tracks and to provide greater motivation.
These technical tasks and fun activities were loaded in the QR codes. The QR code game was applied
to Suzuki students who took courses together for 15 weeks. The data were collected through student
attitude form, student interviews, field observations and expert interviews. Data analysis was done
by qualitative content analysis. The results of the analysis were gathered under three titles as
spontaneity, willingness and desire for development. At the end of the application, students
demanded to play the QR Code game without teacher inducement, preferred the game to other
activities they liked, and volunteered to generate ideas for the development of the game. As a result,
it was observed that the QR code game increased student motivation.